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ONLINE DISCUSSION WEBINARS
Friday 4/4/25, 12:00 CET: Performance and archive: curatorship and mediation in the digital era with Ezequiel Santos and Gonçalo Amorim, featuring Hélia Marçal
Thursday 10/4/25, 14:00 CET: Hybrid dance and theater co-creation, knowledge transmission and rehearsal in XR spaces with Suzan Tunca and Depy Panga.
Friday 11/04/25, 16:00 CET, mēkhanḗ: Exploring Human-Machine relationship in the performing arts with Erik Lint and Pablo Palacio
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What We Do
PREMiERE is conducting interdisciplinary research with AI and XR technologies to digitally extend whole lifecycle of performances.
AI for archives browsing
Multimodal semantic analysis for the performing arts heritage
Performing XR
Exploring presence and connection in virtual environments
AI tools for dance creation
Converging natural and artificial forms of embodied creativity
PILOTS

Performing arts archives browsing enhanced with AR/VR technologies
This use case involves the application of the semantic analysis technologies in existing dance and theatre archives and the projection of the material accompanied with these semantics onto a VR space. It will highlight the added value of the content analysis by providing advanced interaction functionalities.

Live performance enhanced with VR technologies
This use case will utilise advanced capturing and streaming techniques in order to broadcast live performances into a VR space. The performers are in a physical venue, they are projected into a VR space and are then broadcasted to the spectators as an immersive experience.

Actor/Dancer virtual co-creation performance
The virtual co-creation space will be a VR space where actors and dancers will rehearse and perform remotely. Aims on investigating new ways of rehearsing and creating from the perspectives of both artists and creative industries. Each performer will perform in a separate space and will be projected onto the virtual space by using mocap technologies.

Dance-based artistic creation environment
This use case focuses on the development of a software that will exploit the VR/AI creation toolbox together with the 3D Virtual Theatre and the data visualisation tool in order to develop processes that assist creation based on dance movement interacting with AI and VR technologies.