Project Results
About the premiere results and their reuse
PREMIERE is a Horizon Europe project at the crossroads of research and the arts. Its outcomes include research documentation, datasets, technologies, and the experience of experimental artistic pilots.
These pilots explored how digital tools can expand creativity, testing their possibilities and limits, and showing paths that others can follow or reinvent.
As a publicly funded project, PREMIERE makes its results openly available to the research, performing arts, and heritage communities.
Here you will find an overview of the results, with links to explore them in more depth.
Performances and art creations
The artistic creations presented at the project’s final event showcased the potential of digital technologies – algorithms, sensors, and virtual worlds – in shaping new forms of theatre and dance.
- Re-embodied Machine
- Intuition Machine: The body as algorithm, the algorithm as body
- Roman and E.L.I.Z.A.
Re-embodied Machine
A stage piece by Instituto Stocos that translates dance into music and light. The performance combines movement sonification with interactive control of robotic and laser light.
More info

© Ricardo Salas
Intuition Machine: The body as algorithm, the algorithm as body
An immersive performance and installation by ICK Amsterdam. A holographic figure, formed by LED lights, reacts to a dancer’s impulses. Movements trigger algorithms that recombine sound in real time.
More info

© Paul Sixta
Roman and E.L.I.Z.A.
A VR theatre experiment by Amsterdam University of the Arts and Ulrike Quade Company. Physical actors and virtual doubles merge on stage to explore the fragile edges between technology, memory, and grief.
More info

© Daan Colijn and Ai
Digital technologies as creative tools
PREMIERE also delivered a set of digital tools for artists, venues, and researchers. They support the full cycle of the performing arts — from creation and production to archiving and reinterpretation. These tools mix AI, XR, and advanced analysis, opening new ways of making and understanding performance. Released in GitLab: https://gitlab.com/ilsp-spmd-all/premiere_group
Learn how to use the project’s technologies: components.premiere-project.eu
3D Virtual Theatre
A VR streaming environment for live or recorded performances, and even archival explorations. Developed by CYENS, Medidata and Athena Research Center, it can be downloaded from Gitlab and run on your own servers.
– Watch past performances and live stream data.
– To stream live, you’ll need motion capture and technical setup support.
– Create and edit 3D environments.

© CYENS
Multimodal analysis for audiovisual archives
A set of tools to explore performing arts heritage in innovative ways. They include:
– VR visualisation tool with semantic layers.
– A video annotation system and a data management system.
– Integrated video, audio, and language analysis pipelines.

© Lara Jacinto
AI Toolbox
A creative open-source toolkit for motion analysis and synthesis. It lets you:
– Experiment with generative choreography.
– Translate movement into sound and image.
– Use ready-made modules or adapt the open code.

© Instituto Stocos
Research resources
Premiere also produced research resources published under the principles of open science.
– Project resources (deliverables)
– Zenodo repository scientific papers
– End-to-End Pipelines for Scalable 3D Motion Mining, Laboratoire Hubert-Curien
– PREMIERE Dance Motion Dataset (UJM & ICK, in progress)
– Multimodal Instrument Performances (MMIP Dataset), by CYENS – Eurographics 2025